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The Enchanted Forest is an area opened by the quest Portal to Magic Academy in Luciola Forest.

The area first appeared as part of the Aurilis Magic Academy Event in November 2023, and reopened as a permanent expedition area in April 2024.

(Not to be confused with the Enchanted Forest (NaNo Edition), which was the version of the area available during the event.)

Town[]

Professor Perrene

Exam Credit Store[]

Buy
Alchemy Boots
Alchemy Boots

2,500 Coins
1 Alchemy Exam Credit

Alchemy Shovel
Alchemy Shovel 1

750 Coins
1 Alchemy Exam Credit

Leafy Goggles
Leafy Goggles 1

750 Coins
1 Alchemy Exam Credit

Alchemy Belt
Alchemy Belt 1

1,000 Coins
1 Alchemy Exam Credit

Magic Quartz
Magic Quartz 1

150 Coins
1 Alchemy Exam Credit

Baby Audrick
Baby Audrick 1

500 Coins
1 Alchemy Exam Credit

Book Plant
Book Plant 1

500 Coins
1 Alchemy Exam Credit

Jaraci Plushie
Jaraci Plushie 1

1,000 Coins
1 Alchemy Exam Credit

Dew Berry Chest Paint
Dew Berry Chest Paint 1

750 Coins
1 Alchemy Exam Credit

Dew Berry Upper Body Paint
Dew Berry Upper Body Paint 1

750 Coins
1 Alchemy Exam Credit

Dew Berry Body Paint
Dew Berry Body Paint 1

750 Coins
1 Alchemy Exam Credit

Quaruk Staff
Quaruk Staff 1

2,500 Coins
1 Alchemy Exam Credit

Aederster Eyes
Aederster Eyes 1

1,000 Coins
1 Alchemy Exam Credit

Enchanted Forest Hands
Enchanted Forest Hands 1

1,500 Coins
1 Alchemy Exam Credit

Jaraci Hair
Jaraci Head 1

1,000 Coins
1 Alchemy Exam Credit

Aurilis Year 2 Stamps - Fungi
Aurilis Year 2 Class Stamps Fungi

500 Coins
25 Dew Berry
1 Fungi Exam Credit

Fungi Wand
Fungi Wand

500 Coins
10 Mushrooms
10 Dew Berry
5 Essence
5 River Water
1 Fungi Exam Credit

Fungi Shirt
Fungi Shirt

500 Coins
10 Mushrooms
20 Raw Fabric
10 Dew Berry
1 Fungi Exam Credit

Fungi Wrist Bands
Fungi Wrist Bands

500 Coins
4 Mushrooms
10 Raw Fabric
10 Essence
1 Fungi Exam Credit

Fungi Watch
Fungi Watch

500 Coins
1 Mushrooms
3 Dew Berry
5 Essence
1 Fungi Exam Credit

Fungi Shorts
Fungi Shorts V2

500 Coins
3 Mushrooms
20 Raw Fabric
10 Dew Berry
1 Fungi Exam Credit

Fungi Sandals
Fungi Sandals

250 Coins
2 Mushrooms
5 Raw Fabric
5 Dew Berry
1 Fungi Exam Credit

Fungi Earrings
Fungi Earrings

100 Coins
3 River Water
10 Dew Berry
3 Essence
1 Fungi Exam Credit

Fungi Beret
Fungi Beret

250 Coins
1 Mushrooms
5 Raw Fabric
5 Dew Berry
1 Fungi Exam Credit

Fungi Belt
Fungi Belt

250 Coins
1 Mushrooms
3 Dew Berry
3 Essence
1 Fungi Exam Credit

Magic Fungi Grass
Magic Fungi Grass

250 Coins
2 Mushrooms
2 Dew Berry
2 River Water
1 Fungi Exam Credit

Fungi Terrarium
Fungi Terrarium

250 Coins
3 Mushrooms
3 River Water
3 Dew Berry
3 Essence
10 Leaves
5 Wood
1 Fungi Exam Credit

Fungi Trunk
Fungi Trunk

Complete F402: Lots of Spores (3/3)
100 Coins
2 Mushrooms
4 River Water
2 Dew Berry
2 Essence
4 Leaves
6 Wood
1 Fungi Exam Credit

Professor Perrene

Crystal Store[]

Buy
Alchemy Set
Alchemy Set 1

12 Core Crystals

Magical Cauldron
Magical Cauldron 1

8 Core Crystals

Enchanted Forest Floor
Enchanted Forest Floor 1

50 Core Crystals

Floating Cauldron
Floating Cauldron 1

20 Core Crystals

Fungi Bag
Fungi Bag

12 Core Crystals

Fungi Blush
Fungi Blush

4 Core Crystals

Fungi Flower Crown
Fungi Flower Crown

8 Core Crystals

Chewing Fungi Mouth
Chewing Fungi Mouth

6 Core Crystals

Fungi Overalls
Fungi Overalls

35 Core Crystals

Fungi Shoes
Fungi Shoes

15 Core Crystals

Fungi House
Fungi House

80 Core Crystals

Professor Perrene

Item Transmutation[]

This store's contents unlocks when the Dust Warrior owns the Familiar Mund. Here, items can be transmuted into each other at a 1:1 ratio. This allows for easier potion crafting.

Buy
Spellfire
Spellfire

1 Scrolls or
1 Dew Berry or
1 Stardust

Scrolls
Scrolls

1 Dew Berry or
1 Stardust or
1 Spellfire

Dew Berry
Dew Berry

1 Stardust or
1 Spellfire or
1 Scrolls

Stardust
Stardust

1 Spellfire or
1 Scrolls or
1 Dew Berry

Quests[]

Alchemy Quests[]

Quest Objectives Rewards Approximate words needed

AL101: Finding Common Materials (1/3)[]

Alchemy Exam Credit
Quaruk
5x Quaruk
Alchemy Exam Credit
1x Alchemy Exam Credit


Unlocks AL102: Collecting Materials (2/3)

250 words
Alchemy class has started, and I thought I'd be learning how not to blow up the lab, but apparently we're starting at the most basic level with common ingredients. Well... Maybe an easy pass won't be a bad thing. Breezing through class will let me concentrate more on other subjects, and I probably have any needed items in my inventory.

AL102: Collecting Materials (2/3)[]

Alchemy Exam Credit


Unlocked by AL101: Finding Common Materials (1/3)

Jaraci
1x Jaraci
Aederster
2x Aederster
Alchemy Exam Credit
2x Alchemy Exam Credit


Unlocks AL103: Basic Lab Test (3/3)

500 words
I thought that learning how to collecting items would be covered in other classes, but there's enough information here that I really did need this much time to cover it all. I never knew that there were so many ways to handle items: bare hands, gloved hands, air nets, water nets, nets in general. This should help with monsters too!

AL103: Basic Lab Test (3/3)[]

Alchemy Exam Credit


Unlocked by AL102: Collecting Materials (2/3)

Professor Perrene
1x Professor Perrene
Alchemy Exam Credit
3x Alchemy Exam Credit
800 words
Potions, vials, and chemicals. This test will be a doozy, and Professor Perrene will be lucky if there's only one explosion here. This won't be a straight fight like my other classes. It's not just what a students needs that he'll put out, but also other items that'll react badly since knowing what *not* to touch is just as important.

Alchemy Final Exam: Lab[]

Alchemy Graduation Scroll


Unlocked by AL103: Basic Lab Test (3/3)

Professor Perrene
2x Professor Perrene
Stardust
10x Stardust
Dew Berry
10x Dew Berry
Scrolls
10x Scrolls
Spellfire
10x Spellfire
Alchemy Exam Credit
5x Alchemy Exam Credit
Aederster
4x Aederster
Audrick II
1x Audrick II
Sapee
1x Sapee
Jaraci
2x Jaraci
Quaruk
7x Quaruk
Alchemy Graduation Scroll
1x Alchemy Graduation Scroll (Battle Item)
Graduation Scroll Alchemy
1x Graduation Scroll Alchemy (House Item)
3,970 words
All those classes and it's finally time for the Alchemy Final Exam. Whew! I've been preparing for this day, but I'm still not sure if I have what it takes to finish this lab. Then again, it might be easier than roaming the Enchanted Forest to get items and fight monsters. Maybe. Though, I guess that could be my exam...

ALXC: Beyond Pumpkins[]

Alchemy Goggles


Unlocked by AL103: Basic Lab Test (3/3)

Sapee
4x Sapee
Aederster
8x Aederster
Alchemy Exam Credit
1x Alchemy Exam Credit
Alchemy Goggles
1x Alchemy Goggles (Wardrobe)
2,480 words
Professor Perrene has offered extra credit to any student who needs it, but he's done it in the form of a question. "Think outside the pumpkin shell to determine a good match. Remember, not everything alchemical needs to be found in the Enchanted Forest, and good experiments can't be ignored." I guess I'll wander and see what creature I find?

AL105: Identical Items (1/3)[]

Magic Sapee Hanging Lamp


Unlocked by AL103: Basic Lab Test (3/3)

Sapee
3x Sapee
Alchemy Exam Credit
1x Alchemy Exam Credit
Magic Sapee Hanging Lamp
1x Magic Sapee Hanging Lamp (House Item)


Unlocks AL205: Similar Items (2/3)

1,260 words
Professor Perrene has been talking about what happens when three identical items are mixed together, and he wants us to see what happens when using ingredients from a Sapee. While most monsters have some differences among them, these tend to stay close enough in manner, shape, and basics that they made a great example for lessons. I wonder what'll happen?

AL205: Similar Items (2/3)[]

Sapee Crown


Unlocked by AL105: Identical Items (1/3)

Sapee
10x Sapee
Alchemy Exam Credit
1x Alchemy Exam Credit
Sapee Crown
1x Sapee Crown (Wardrobe)


Unlocks AL305: Different Items (3/3)

4,200 words
Okay, so using identical items will usually make a potion thicker, in addition to doubling the timing of the effects. Now we're going to up the number of Sapee ingredients with potions already made from other monster drops and see what happens when finished items have new elements introduced to them. I think some potions will explode and others won't.

AL305: Different Items (3/3)[]

Magic Sapee Lamp


Unlocked by AL205: Similar Items (2/3)

Sapee
12x Sapee
Alchemy Exam Credit
1x Alchemy Exam Credit
Magic Sapee Lamp
1x Magic Sapee Lamp (House Item)
5,040 words
And finally, we're working with Sapee that Professor Perrene has planted to have very different observational quirks, like bigger leaves, shorter fronds, and even some which have turned different colors. Putting them together should make something, but since they're no longer identical, I'm not sure what's going to happen... and as the professor always says, that's part of the fun!

AL201: Finding Uncommon Materials (1/2)[]

Alchemy Exam Credit


Unlocked by AL103: Basic Lab Test (3/3)

Quaruk
15x Quaruk
Alchemy Exam Credit
1x Alchemy Exam Credit


Unlocks AL301: Finding Rare Materials (2/2)

750 words
Okay, so learning about gathering materials is not a breezy class at all. I didn't realize that ingredients had a freshness value on them, and that picking flowers in sunlight versus moonlight versus cloud cover and even starlight all graced the plant with slightly different properties. I'm going to have to pay a lot more attention than I was earlier!

AL301: Finding Rare Materials (2/2)[]

Quaruk Flower 1


Unlocked by AL201: Finding Uncommon Materials (1/2)

Repeatable

Quaruk
30x Quaruk
Alchemy Exam Credit
1x Alchemy Exam Credit
Quaruk Flower 1
1x Quaruk Flower (House Item)
1,500 words
Finally, I've made it to the next class, all about finding rare materials. We've got a field trip pretty much every week, and there's a theme with all these ingredients: most of the time, the base item is common, but it's the journey that makes the end item rare. Heh. Almost like all of us students here, studying and working.

AL202: Preserving Materials (1/3)[]

Alchemy Exam Credit


Unlocked by AL205: Similar Items (2/3)

Jaraci
2x Jaraci
Aederster
3x Aederster
Sapee
1x Sapee
Alchemy Exam Credit
1x Alchemy Exam Credit


Unlocks AL302: Organizing Materials (2/3)

1,320 words
Going straight from collecting items is preserving them. We started with watery items, and so far if an items wet, it might need to stay wet (or as the professor said, it might be best to dry it). I asked about items that were underwater, but didn't actually touch the water, like fish bones, and was told the situation depends.

AL302: Organizing Materials (2/3)[]

Aederster Mouth 1


Unlocked by AL202: Preserving Materials (1/3)

Aederster
5x Aederster
Jaraci
3x Jaraci
Sapee
2x Sapee
Alchemy Exam Credit
1x Alchemy Exam Credit
Aederster Mouth 1
1x Aederster Mouth (Wardrobe)


Unlocks AL402: Using Organic Materials (3/3)

2,240 words
Organizing materials is less of a book-learning experience and more of a practical class. The interesting thing is that everyone has their own system, and I've been learning that what I use isn't necessarily what's best for me. I'm looking forward to seeing the systems my friends use and stealing bits that might be better for me and my goals.

AL402: Using Organic Materials (3/3)[]

Aederster Mouth 1


Unlocked by AL302: Organizing Materials (2/3)

Repeatable

Aederster
10x Aederster
Jaraci
6x Jaraci
Sapee
6x Sapee
Alchemy Exam Credit
1x Alchemy Exam Credit
Alchemy Class Ecosystem 1
1x Alchemy Class Ecosystem (House Item)
5,320 words
Last but not least, I'm finally in a class that will teach me about using all the common and rare ingredients that I've collected. I'm working hard, taking notes, and maybe (with a little luck), I'll come up with a new potion or salve. Hmm... I think I'll take some time after classes and bounce ideas off of my friends...

AL203: Novice Lab Test (1/2)[]

Alchemy Hat 1


Unlocked by AL103: Basic Lab Test (3/3)

Professor Perrene
4x Professor Perrene
Alchemy Exam Credit
1x Alchemy Exam Credit
Alchemy Hat 1
1x Alchemy Hat (Wardrobe)


Unlocks AL303: Apprentice Lab Test (2/2)

3,200 words
I learned how to dodge explosions and chemical reactions in the basic lab (hint: keep checking the people surrounding you), but this advanced class is about preventing such things instead of avoiding them. Our professor also wants us to practice stopping reactions in progress and discussing how to salvaging ruined potions, even if the effect changes from the original intention.

AL303: Apprentice Lab Test (2/2)[]

Alchemy Hands 1


Unlocked by AL203: Novice Lab Test (1/2)

Professor Perrene
6x Professor Perrene
Mund
4x Mund
Alchemy Exam Credit
1x Alchemy Exam Credit
Alchemy Hands 1
1x Alchemy Hands (Wardrobe)
6,800 words
Now that we know how to make potions with chemicals (and we can help calm an excited potion down), my class has gotten permission to start making our own potions. I have a few ideas, but the one I'm most excited about will give the drinker rainbow colored hair... but so far all I'm getting is a rainbow colored tongue?

AL204: Surviving Night Hunts (1/3)[]

Magical Scratches 1


Unlocked by AL103: Basic Lab Test (3/3)

Audrick II
2x Audrick II
Bomatik
2x Bomatik
Alchemy Exam Credit
1x Alchemy Exam Credit
Magical Scratches 1
1x Magical Scratches (Wardrobe)


Unlocks AL304: Surviving Dawn Hunts (2/3)

1,600 words
Hunting for alchemy ingredients at night is not the easiest class I've taken (to be fair, I haven't ranked my classes yet so I'm not sure which one that actually is), but it's certainly exciting. Every little noise makes my heart pound, and I swear it's louder than the insects I keep hearing. Dawn can't come soon enough for me!

AL304: Surviving Dawn Hunts (2/3)[]

Audrick II Lips 1


Unlocked by AL204: Surviving Night Hunts (1/3)

Audrick II
4x Audrick II
Knuff
10x Knuff
Alchemy Exam Credit
1x Alchemy Exam Credit
Audrick II Lips 1
1x Audrick II Lips (Wardrobe)


Unlocks AL404: Surviving Twilight Hunts (3/3)

3,000 words
I've survived the night! And after I get some sleep, I'll be conducting Dawn Hunts. I feel nighttime is harder, but another student told me that this is when weather conditions might impede visibility and predators are a little more desperate to hunt prey (so they'll take riskier chances). I think I'll be okay... I've just got to stay awake.

AL404: Surviving Twilight Hunts (3/3)[]

Audrick II Shoulder Friends 1


Unlocked by AL304: Surviving Dawn Hunts (2/3)

Audrick II
6x Audrick II
Kinguz
12x Kinguz
Alchemy Exam Credit
1x Alchemy Exam Credit
Audrick II Shoulder Friends 1
1x Audrick II Shoulder Friends (Wardrobe)
4,440 words
Finally, I've graduated to the hardest class out of the four; surviving areas in twilight. This is the most advanced class because night is drawing nearer and it's much harder to see. In addition, there are plenty of hungry nocturnal predators that are looking for a snack! I've drawn my weapon, and I'm walking around being as quiet as possible.

Familiar Like Crystals[]

CobaltoanPath05


Unlocked by AL303: Apprentice Lab Test (2/2)

Repeatable

Cobaltoan Chysis
1x Cobaltoan Chysis
Cobaltoan Whodini
1x Cobaltoan Whodini
Cobaltoan Lole
1x Cobaltoan Lole
RawStone
10x Raw Stone
Cobaltoan Alderbam
1x Cobaltoan Alderbam
Cobaltoan Mund
1x Cobaltoan Mund
Dew Berry
5x Dew Berry
CobaltoanPath00
1x Cobaltoan Path (House Item)
3,250 words
I've learned that there's another set of familiars with Cobaltoan calcite crystals growing all over their bodies, and the rumors are saying that if I defeat all of them, then I can bring some of that beautiful rock into my study area. The color is amazing, almost popping, and I can't wait to see how flowers will look surrounding it!

Defend Your Alchemy Thesis[]

Graduation Scroll Alchemy2


Unlocked by Alchemy Final Exam: Lab

Alchemy Graduation Scroll
Have 1 Alchemy Graduation Scroll in your Hero inventory
Mund
8x Mund
Galaxy Mund
8x Galaxy Mund
Cobaltoan Mund
10x Cobaltoan Mund
Quaruk
8x Quaruk
Aederster
77x Aederster
Jaraci
86x Jaraci
Sapee
42x Sapee
Audrick II
40x Audrick II
Dew Berry
444x Dew Berry
Alchemy Exam Credit
10x Alchemy Exam Credit
Graduation Scroll Alchemy2
1x Graduation Scroll Alchemy (Wardrobe)
90,040 words
While I've already graduated Alchemy, there's more that I can do with the class to prove my skills in the subject, and not only show off knowledge of my own work, but in my field as a whole. In Alchemy, for instance, maybe I'll research properties of moon-kissed items, or try to recreate lost potions only mentioned in Ancient Knowledge.

Fungi Quests[]

Quest Objectives Rewards Approximate words needed

Introduction to Fungi Studies[]

Fungi Exam Credit
Alchemy Graduation Scroll
Have 1 Alchemy Graduation Scroll in your Hero inventory
Quaruk
5x Quaruk
Dew Berry
5x Dew Berry
Fungi Exam Credit
1x Fungi Exam Credit


Unlocks F101: Fungi & Magic (1/3)

250 words
For my 2nd year at the academy, I've signed up for Fungi Magic. I'll need to bring my Alchemy Graduation Scroll with me as proof that I've passed that class entirely, and I'll also have to do a little preparatory homework to make sure I'm up to date with my knowledge. I feel it's pretty obvious how these courses combine.

F101: Fungi & Magic (1/3)[]

Fungi Exam Credit


Unlocked by Introduction to Fungi Studies

Kinopi
10x Kinopi
Fungi Exam Credit
1x Fungi Exam Credit


Unlocks F102: Fungi with Magic (2/3)

1,000 words
Professor Perrene opened up a new class all about magic and fungi. Of course I'll be going into the Enchanted Forest to hunt for all the fungi hiding there. Right now though, the course is mostly lecture-based as we prepare for the dangers and obstacles we'll encounter when we go fungi hunting (a.k.a. "shrooming"). I hope I find glowing ones!

F102: Fungi with Magic (2/3)[]

Fungi Exam Credit


Unlocked by F101: Fungi & Magic (1/3)

Nerai
5x Nerai
Fungi Exam Credit
2x Fungi Exam Credits


Unlocks F103: Magic in Fungi (3/3)

1,400 words
Our second class is about fungi with magic, and Professor Perrene is focusing on how casting spells around fungi can have effects on the spells as well as the fungi. One of the other Dust Warriors in class asked what happened to fungi that grow near the dungeons (with all that magic) and now that's been added to the lecture.

F103: Magic in Fungi (3/3)[]

Fungi Exam Credit


Unlocked by F102: Fungi with Magic (2/3)

Rakka
3x Rakka
Fungi Exam Credit
3x Fungi Exam Credits
1,200 words
Finally, we get to start testing things like the amount of magic found inside fungi! I'm sure there's going to be some "super safe and reasonable" way to test the process... pretty much how I'm also sure some Dust Warrior is going to eat a fungi and try to come up with their own scale based on taste and texture.

Fungi Final Exam[]

Fungi Graduation Scroll


Unlocked by F103: Magic in Fungi (3/3)

Takitoel
5x Takitoel
Rakka
8x Rakka
Kinopi
30x Kinopi
Nerai
15x Nerai
Fungi Exam Credit
10x Fungi Exam Credit
Fungi Graduation Scroll
1x Fungi Graduation Scroll (Battle Item)
Graduation Scroll Fungi
1x Graduation Scroll Fungi (House Item)
14,650 words
Today's the day! Fungi Studies will be having its Final Exam with the first part in the academy and the second part in the Enchanted Forest. Since this isn't only testing my knowledge of fungi, but alo [sic] Alchemy, I think I'll be spending most of my time outside hunting down the monsters and ingredients I'll need to pass the exam.

F201: Toadstool Teachings (1/3)[]

Fungi Exam Credit


Unlocked by F103: Magic in Fungi (3/3)

Kinopi
15x Kinopi
Fungi Exam Credit
1x Fungi Exam Credits


Unlocks F301: Toadstool Tales (2/3)

1,500 words
I just found out today that all toadstools are fungi, but not all fungi are toadstools, since those are only the ones which are poisonous to humans. Before we're to shroom in the Enchanted Forest, Professor Perrene's taking the time to show (and tell) us about all the ones we shouldn't touch, sniff, taste, lick, or... stick in our eye?

F301: Toadstool Tales (2/3)[]

Fungi Body Growth


Unlocked by F201: Toadstool Teachings (1/3)

Kinopi
25x Kinopi
Takitoel
2x Takitoel
Fungi Body Growth
1x Fungi Body Growth
Fungi Exam Credit
1x Fungi Exam Credits


Unlocks F401: Toadstool Terrors (3/3)

2,500 words
There are books upon book in the library about toadstools as well, mostly precautionary tales stating what will happen if specific fungi aren't harvested correctly. We're to go over the proper ways to harvest with a knife, boil, dry, and even wash toadstools so they become harmless. And here I thought the dangerous part would be walking around the forest.

F401: Toadstool Terrors (3/3)[]

Fungi Hands


Unlocked by F301: Toadstool Tales (2/3)

Kinopi
40x Kinopi
Takitoel
4x Takitoel
Fungi Hands
1x Fungi Hands
Fungi Exam Credit
1x Fungi Exam Credits
7,400 words
The final class on toadstools is a collection of terrifying tales about beings who didn't heed the warnings (or who didn't know the correct ways to go shrooming). Professor Perrene says that we can either learn from those who came before us, or we can, if we're lucky, learn when we do something wrong, but there won't be many chances.

F202: Under the Cap (1/3)[]

Fungi Exam Credit


Unlocked by F103: Magic in Fungi (3/3)

Rakka
3x Rakka
Fungi Exam Credit
1x Fungi Exam Credits


Unlocks F302: Check the Gills (2/3)

1,200 words
Moving on from toadstools, this class is all about the fungi caps. Textures can be smooth, crinkly, crispy in some cases, and even wet, or slimy due to dew (if lucky) or mucus (if unlucky). I think this is going to be harder than it sounds since we're supposed to learn about the cap while also not touching it? Ugh!

F302: Check the Gills (2/3)[]

Fungi Exam Credit


Unlocked by F202: Under the Cap (1/3)

Rakka
5x Rakka
Fungi Exam Credit
1x Fungi Exam Credits


Unlocks F402: Lots of Spores (3/3)

2,000 words
Next up under the fungi cap, the gills! This area is a papery "rib" under many (but not all) capped fungi. It's apparently the most important part for identification, which makes me think we should have had this as the first class and not the second one, but maybe Professor Perrene had a different idea when he made the syllabus?

F402: Lots of Spores (3/3)[]

Fungi Trunk


Unlocked by F302: Check the Gills (2/3)

Repeatable every 12 hours
Timed: 1 hour and 12 minutes

Rakka
7x Rakka
Fungi Trunk
1x Fungi Trunk
Fungi Exam Credit
1x Fungi Exam Credits
2,800 words
Last but not least, we're taking a class to learn more about fungi spores, which like to hide out in the gill area. These are similar to seeds, but they don't have a covering and are released into the air just like dust. I don't want to smell these because I'm pretty sure they're going to remind me of mold.

F203: Fungi for Dyeing (1/2)[]

Sunserk Hat


Unlocked by F103: Magic in Fungi (3/3)

Sunserk
1x Sunserk (Co-op Monster)
Sunserk Hat
1x Sunserk Hat
Fungi Exam Credit
1x Fungi Exam Credits


Unlocks F303: Fungi for Tinder (2/2)

2,000 words
There are more uses to fungi than eating them, or using them in medicine. Today's class has been exploring how to use fungi and toadstools for dyeing wool and other natural fibers. The colors that come out aren't as dark as the fungi's coloring can get, but it's a much cheaper way to dye than using, say, using snail shells.

F303: Fungi for Tinder (2/2)[]

Fungi Picnic


Unlocked by F203: Fungi for Dyeing (1/2)

Repeatable every 12 hours

Sunserk
4x Sunserk (Co-op Monster)
Fungi Picnic
1x Fungi Picnic
Fungi Exam Credit
1x Fungi Exam Credits
8,000 words
I didn't know there are specific fungi which can be used to start fires. Tinder fungi are found on tree trunks in the Enchanted Forest, and the fire they start can be yellow, green, or even blue. I'm not sure if the colors actually do anything (grilling food on green flames seems strange), but at least I won't be surprised.

F104: Fungi Hunting (1/4)[]

Fungi Exam Credit


Unlocked by F101: Fungi & Magic (1/3)

Nerai
6x Nerai
Takitoel
3x Takitoel
Fungi Exam Credit
1x Fungi Exam Credits


Unlocks F204: Fungi Hunting (2/4)

4,230 words
With everything that I've learned about fungi, it's time to go shrooming! (Also known as fungi hunting.) I have my compartmentalized basket, a small knife, and I'm going to start in a forested region. The best thing to look for would be moisture, shade, and a lot of debris, like dead logs or decaying leaves. There should be some nearby!

F204: Fungi Hunting (2/4)[]

Fungi Shorts


Unlocked by F104: Fungi Hunting (1/4)

Nerai
8x Nerai
Rakka
6x Rakka
Fungi Shorts
1x Fungi Shorts
Fungi Exam Credit
1x Fungi Exam Credits


Unlocks F304: Fungi Hunting (3/4)

4,640 words
I was able to find fungi in the forest, which means it's time to leave some behind for other hunters and check out a new area. As moisture is something that almost all fungi love, I'm going to look closer to watery sources like ponds, lakes, and rivers. I don't think I'll find the same types as I did before.

F304: Fungi Hunting (3/4)[]

Fungi Exam Credit


Unlocked by F204: Fungi Hunting (2/4)

Nerai
12x Nerai
Takitoel
5x Takitoel
Fungi Class Hat
1x Fungi Class Hat
Fungi Exam Credit
1x Fungi Exam Credits


Unlocks F404: Fungi Hunting (4/4)

7,610 words
The water areas weren't as successful as I thought they'd be, but another Dust Warrior told me how they like to hunt—next to fallen trees. It might take a little scrapping with my knife to uncover the fungi there, but since it's right next to their favorite food, it should be much simpler to find them. I'm willing to try!

F404: Fungi Hunting (4/4)[]

Fungi Exam Credit


Unlocked by F204: Fungi Hunting (2/4)

Repeatable every ## hours

Rakka
7x Rakka
Nerai
24x Nerai
Takitoel
7x Takitoel
Fungi Door
1x Fungi Door
Fungi Exam Credit
1x Fungi Exam Credits
15,470 words
Professor Perrene came into class today and said we've all done very well shrooming in non-magical areas, and mixing those types of fungi with magical concoctions, but now it's time for us to search the Enchanted Forest. Now the fungi will have magical properties of their own, and they might act more animalistic than like the fungi we've previously hunted.

Defend Your Fungi Thesis[]

Graduation Scroll Fungi2


Unlocked by Fungi Final Exam

Fungi Graduation Scroll
Have 1 Fungi Graduation Scroll in your Hero inventory
Sapee
6x Sapee
Quaruk
50x Quaruk
Jaraci
8x Jaraci
Rakka
48x Rakka
Takitoel
22x Takitoel
Dew Berry
888x Dew Berry
Professor Perrene
3x Professor Perrene
Aederster
25x Aederster
Audrick II
5x Audrick II
Kinopi
185x Kinopi
Nerai
67x Nerai
Alchemy Exam Credit
10x Alchemy Exam Credit
Graduation Scroll Fungi2
1x Graduation Scroll Fungi (Wardrobe)
90,480 words
While I've already graduated Fungi, there's more I can do with the class to prove my skills in the subject, and not only show of knowledge of my own work, but in my field as a whole. In Mushrooms, for instance, maybe I'll research how their roots are similar to threads, or check how spells cast on mushrooms promote chaos.

Monsters[]

Area Art[]

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